Tuesday, 11 December 2012

OUDF404 2 Minute film storyboard

for my group video i had to make the storyboard so this was my rough idea that appeared in my head after i had read the script an gone over it with the other group members 

i then went onto drawing the camera angles and also the different shot types that where necessary for the filming to take place it took me a while but i managed to get it done

the 2 minute video was decided to be set in the 1950s but its done by a flashback of the main character the theme for this video had loads of different options we could had chosen love,hate,happy but in the end we decided to go with guilt because not alot of the other groups where doing this at the time all in all i feel like it was a great success an i would love to do another video maybe explaining what happens to the main character after the end credits.




Monday, 10 December 2012

Alien StoryBoard


The storyboard for alien for art direction has been done extremely well in every frame for detail and also for the colouring i think that it suites the films aswell because of it being a dark and mystirious si-fi horror i love everything about the films an also the concept art this is some amazing work

Paranorman


the story board from the film paranorman is amazing because of how much detail they have gone through to explain a scene i think that this is one of the best storyboards i have seen an i feel like it could have been made less cartoon like to make it look more realistic

Film StoryBoard



The storyboard for batman dark knight rises has been a big influence to me for my work because i admire the whole way how the artist has created the different lines and also the different ways of using shading i feel like i will try to do the same thing for my own storyboard.

OUDF404 - Digital Film Production


For my first film i made my storyboard then added the camera angles that i needed to complete the film it took me about 2hrs to film the whole thing then to also direct my actor what to do i feel like it went well an i would have loved to have made it a longer video hopefully i will be able to soon

OUDF404 - Digital Film Production



For my first video for the brief i teamed up with simon to make a burger for his video i helped film and also cook the delicious burger but then for my 1 minute video i had my friend ryan tell the audience how to eat such a divine burger.

Sunday, 4 November 2012

More concept art


Jay Hawkins helped create the concept art behind gears of war 1,2 i feel like his work among with all the other artists on the project went really well i think that they had a key grasp on the project and i think that the use of amour and skin tones on this boomer design came across perfectly.

Friday, 2 November 2012

OUDF403- Set


I decided to create my set design for my character to live in so i looked at forests and also the ewok village so that i could get a feeling of what a fantasy tribe would live in, i then went to crate my village using the same effects but adding my own creations to is my first image is my front view then the second image is my Birdseye view.

OUDF403 - Archetype


For my character i looked at different forms of insects and also wings that i could add to form the body i then experimented in making different styles of how he would look and also what kind of look he would have i decided to use the praying mantis and spider for my body then the human form for the upper half.

Thursday, 1 November 2012

OUDF403 - Archetype


For my final design of my character i wanted to stick with the original head design so i made that then i went onto making his body longer and also have more of moment in him so i elongated the legs then i made the wing design look more like the flower design that's apart of his head.

OUDF403 - Archetype


For my next design i tried to create a face for the character and also give it flight aswell so i made a small design to compensate for the face and wings but i had still stuck to the original design to that i could transfer the same look onto this version aswell as the other.

OUDF403 - Archetype

For the lower half of the body i wanted to add more of a spider look to the character so i had an idea to make it a spiders lower back instead of just having it one full piece i made it longer and added the spider back to him to make his body longer and more realistic.

OUDF403 - Archetype

The arms where though up of elemental ideas and also insect ideas i had looked at many variety's of insects and i decided to make a a long claw design that would be carried out though the further development for the character but my final decision was the two long claws they seemed to work better with the design.

OUDF403 - Archetype


Head designs where needed for my character so i decided to make a few different styles of masks and helmets that would compliment the figure of my character so i first tired to create a spartan helmet added with the leafs on the head but that didn't work so then i tried to create a metallic mask for him but that wasn't working so i made a hood shaped cover that would lay over his head with a diamond implanted in the middle of it.

OUDF403 - Archetype

I decided to create a side view of my character so that the viewer would be able to see how his proportions would look for a different angle for the arms that are at the front i had them visible but the legs and arm that's in the background i decided to draw them in but lightly rub away at the lines to create a shadow effect on them.

OUDF403 - Archetype

I had chosen to create something that involved abit of different species for example in this character he has , human,elf,spider,premantas,grasshopper,and also a flower that would be attached to his skull but i still needed to perfect the head design and also arms so i went on to create more.

OUDF403 - Archetype




My first character idea was to create a undead Egyptian pharaoh that had futuristic properties but i decided eventually that i wanted to develop something completely different something that had more of a fantasy feel to it so then i started work on my next character instead

Concept Art


Adam Adamowicz did work on fallout 3 one of my best games to play it will never get old
the work that went into this game is amazing with every NPC (non playable character) that was drawn he put loads of effort into make his one have a unique style and look to them that's why i think this work is brilliant even in the locations their had been so much effort into making look like a apocalyptic wasteland.

Concept Art


The work of Martin Deschambault in the Assassins Creed trilogy is some of my favorite stuff to look at because i admire how Martin has used different styles of painting to create his work for the games i also admire how he has created the town with so much detail and still managed to get even more into the picture as-well this work has to be some of my favorite.

Concept Art


Carlos D'Anda one of the artists that helped with the development of Batman Arkham City to me has done a fantastic job on this piece by showing the city in a dark and gloomy setting i feel like the effect of the murky clouds and also the zeppelins  add to the effect overall of this piece and make it stand out from all the rest.

Concept Art


Viktor Antonov did a fantastic job on the concept art for dishonored by creating these few designs and many more of the plagued people who roam the streets this is one piece that i think is amazing because of all the fine detail that has been put into creating the look and feel of a plagued human being .

plus the game is immense its a must buy!!

Concept Art


The work of Ray Lederer for Elder Scrolls Skyrim is some of my favorite pieces of work because i admire how he has been able to create such visual effects with his characters in-game and also in concept

The work on this Tree Ann arch shows what i mean by showing different ways the tree branches are flowing through the body and also with the head as well i think this has been made with great detail and precision. 

OUDF403 - Animate



For my first rough attempt at animating a character i tried to go with moment so i created my Egyptian undead pharaoh creating a energy ball but i then decided to create something completely different with him coming out of his grave i think this worked well and i am pretty proud of how the rough sketches came out

Tuesday, 23 October 2012

OUDF403 - Photography



For the photography brief we had to take something precious to  ourselves so for my thing it was my Ezio figure from Assassins Creed 2

i had taken loads of photos and one of my most favourite pictures was this one where i was able to create a ghost effect by changing the shutter speed to 6 seconds then from their i moved the figure left and right to create the ghost

Thursday, 4 October 2012

AWESOME GAME, plus amazing concept art


Darksider 2 concept artist - Jonathan Kirtz

I've been playing Darksiders 2 recently and i carnt get over how well the concept art has translated over to the game itself i think that  Jonathan Kirtz work is outstanding with how he has created this version of Death, 

i love the game and everything about it if you have never played either Darksiders 1 or 2 i would greatly recommend them to you id give it 10 outta 10

Monday, 1 October 2012

hey people this is me

Hey viewers my name is daniel smith but i prefer to be called danny. I'm 20 years old and currently studying Digital Film , Games and Animation at Leeds college of art.  love heavy metal an all sorts of food except salads because i believe it tastes like grass my love in art resides in concept art and also character design but im open to learning new things as it goes one throughout the year