Sunday, 4 November 2012
More concept art
Jay Hawkins helped create the concept art behind gears of war 1,2 i feel like his work among with all the other artists on the project went really well i think that they had a key grasp on the project and i think that the use of amour and skin tones on this boomer design came across perfectly.
Friday, 2 November 2012
OUDF403- Set
I decided to create my set design for my character to live in so i looked at forests and also the ewok village so that i could get a feeling of what a fantasy tribe would live in, i then went to crate my village using the same effects but adding my own creations to is my first image is my front view then the second image is my Birdseye view.
OUDF403 - Archetype
For my character i looked at different forms of insects and also wings that i could add to form the body i then experimented in making different styles of how he would look and also what kind of look he would have i decided to use the praying mantis and spider for my body then the human form for the upper half.
Thursday, 1 November 2012
OUDF403 - Archetype
For my final design of my character i wanted to stick with the original head design so i made that then i went onto making his body longer and also have more of moment in him so i elongated the legs then i made the wing design look more like the flower design that's apart of his head.
OUDF403 - Archetype
For my next design i tried to create a face for the character and also give it flight aswell so i made a small design to compensate for the face and wings but i had still stuck to the original design to that i could transfer the same look onto this version aswell as the other.
OUDF403 - Archetype
For the lower half of the body i wanted to add more of a spider look to the character so i had an idea to make it a spiders lower back instead of just having it one full piece i made it longer and added the spider back to him to make his body longer and more realistic.
OUDF403 - Archetype
The arms where though up of elemental ideas and also insect ideas i had looked at many variety's of insects and i decided to make a a long claw design that would be carried out though the further development for the character but my final decision was the two long claws they seemed to work better with the design.
OUDF403 - Archetype
Head designs where needed for my character so i decided to make a few different styles of masks and helmets that would compliment the figure of my character so i first tired to create a spartan helmet added with the leafs on the head but that didn't work so then i tried to create a metallic mask for him but that wasn't working so i made a hood shaped cover that would lay over his head with a diamond implanted in the middle of it.
OUDF403 - Archetype
I decided to create a side view of my character so that the viewer would be able to see how his proportions would look for a different angle for the arms that are at the front i had them visible but the legs and arm that's in the background i decided to draw them in but lightly rub away at the lines to create a shadow effect on them.
OUDF403 - Archetype
I had chosen to create something that involved abit of different species for example in this character he has , human,elf,spider,premantas,grasshopper,and also a flower that would be attached to his skull but i still needed to perfect the head design and also arms so i went on to create more.
OUDF403 - Archetype
My first character idea was to create a undead Egyptian pharaoh that had futuristic properties but i decided eventually that i wanted to develop something completely different something that had more of a fantasy feel to it so then i started work on my next character instead
Concept Art
Adam Adamowicz did work on fallout 3 one of my best games to play it will never get old
the work that went into this game is amazing with every NPC (non playable character) that was drawn he put loads of effort into make his one have a unique style and look to them that's why i think this work is brilliant even in the locations their had been so much effort into making look like a apocalyptic wasteland.
Concept Art
The work of Martin Deschambault in the Assassins Creed trilogy is some of my favorite stuff to look at because i admire how Martin has used different styles of painting to create his work for the games i also admire how he has created the town with so much detail and still managed to get even more into the picture as-well this work has to be some of my favorite.
Concept Art
Carlos D'Anda one of the artists that helped with the development of Batman Arkham City to me has done a fantastic job on this piece by showing the city in a dark and gloomy setting i feel like the effect of the murky clouds and also the zeppelins add to the effect overall of this piece and make it stand out from all the rest.
Concept Art
Viktor Antonov did a fantastic job on the concept art for dishonored by creating these few designs and many more of the plagued people who roam the streets this is one piece that i think is amazing because of all the fine detail that has been put into creating the look and feel of a plagued human being .
plus the game is immense its a must buy!!
Concept Art
The work on this Tree Ann arch shows what i mean by showing different ways the tree branches are flowing through the body and also with the head as well i think this has been made with great detail and precision.
OUDF403 - Animate
For my first rough attempt at animating a character i tried to go with moment so i created my Egyptian undead pharaoh creating a energy ball but i then decided to create something completely different with him coming out of his grave i think this worked well and i am pretty proud of how the rough sketches came out
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