Wednesday, 25 September 2013

Micky mouse steamboat


Micky mouse steam boat compared to how is now is alot different and that's down to Walt Disney changing over the years but in the early days Micky was alot more of a physical character by that i mean in his actions it involved alot of slap stick comedy and that was down to anticipation and also timing in the animation itself but i feel like it was done successfully and made the milestone for the Disney characters today with how they have changed over the years.

12 Principles of animation

Walt Disney had published a book that has all the principles of animation in it so that when it comes to creating an animation film yourself or either a short film you have to go by these principles so that the piece itself is up to standers in the it shows of staging, bold characters , anticipation , squash and stretch , slow in and slow out , and many more these are just a few principles that have helped me when it came to making my animation better for my submission so that it would be up to standards and not terrible .

Toy Story


Toy story was one of the first animation films that i ever watched and now i have studied animation i have come to realize that is has alot of the principles in the films by showing characters strongly and then it has squash and stretch with some of the toys that are in the films but on the other hand i didn't know that Steve Jobs was the executive producer of the film but now that i do know i can tell that he has had allot of inspiration from alot of traditional animations by what i have seen in the film.

Grand Theft Auto 5


Grand Theft Auto 5 is one of the best in the series in my mind because this game shows a lot of photo realism but then when i started to play the game more i was able to just hear and also see what they have done in the game to make it how it is the story contains a lot of twists and turns' then in some places it automatically speeds up to something that gets the heart pumping so to me i feel like this is them working in the way of squash and stretch but on the other hand whilst i have been playing the most recent grand theft auto i have realized that in the game itself they have used allot of realism in the game by making the world more real and then with the use of sound and also characters they have been able to push the game further to life by making it seem allot more emersive than the last installment, but on the other hand the game itself shows allot of the 12 principles of animation with that being  timing, solid characters and also staging this makes the game itself feel more fluid and brings the thing to life right in your hands, this installment in the franchise has alot that a gamer would want and is a determinate buy my verdict 10 outta 10.

Thursday, 19 September 2013

Splintercell Blacklist


Splintercell blacklist has been one of the recent games that i have had the opportunity to play and it didn't let me down that was because of how the story ran smoothly throughout the game itself and also on how the realism of the game shone through, whilst playing this i could tell that the team behind it ubisoft went through alot of time making sure that the elements of animation shone through may that being, anticipation and also staging even in the cut-scenes their was moments that made you feel like you wanted to get back at the enemy's on the game but when you finally could it felt like it payed off in the end this for me had alot of good quality's about it in most aspects of the game the characters felt real and the game itself amerced me in a realistic world though the use of lighting and also though the use of sound, this is a 10 out of 10 game.